ABOUT

EXPERIENCES

WORKS

DOCUMENTATIONS

CONTACTS

JAROD BOUILLO

I CREATE

INVISIBLE WORLDS FOR VISIBLE EXPERIENCES

ABOUT

Hi, i am Jarod, 23 yo, and I'm a Game Design student and former UX/UI Designer.

Proficient in writing Game Design Documents, prototyping game idea fast in Visual Scripting & C++/C# (UE5 / Unity) and conducting playtesting sessions to iterate on player experience.

Dynamic, curious and reactive, I'm able to adapt to the constraints of teamwork, even under pressure and tight deadlines.

Creative and rigorous, I'm able to find innovative solutions quickly and see a project through from conception to completion.

Currently seeking for a junior game designer / Level designer / game PROGRAMMER role

THEY TRUSTED ME

IN 2025 I PARTICIPATED IN A CLOSED session FOR SPELLCASTERS, a 3v3 moba by quantic dream.my mission, with others players :

  • findings bug in game session
  • Report UX/UI issues
  • report game design flow issues

Quantic dream

pARTICIPED TO A CLOSED

PLAYTEST FOR SPELLCASTERS

For my final year at l’edna i was in an apprenticeship at konbini with for main mission :

  • creation of motion design videos directly linked to the editorial team
  • design of logo and animations for panels
  • vjing for artist at les ardents (ardente, belgique), séries mania (lille, france) and we love green (paris, france)

KONBINI

motion designer / artistic director

IN 2025 I HAD THE CHANCE TO DO AN INTERNSHIP WITH FABIEN ALEXANDRINE AND WORKING ON VESPERAL, an unannounced project :

  • analysis and adjustement of an existing game design
  • protoyping in unity and validation of new game idea
  • iterating and balancing on various idea from an existing code base using c#, scriptable object and shader graph

bread panda games

game designer / PROGRAMMER

time sensitive investigation, a 2 month game project, appeared at the pre-show of the ag french direct.

watch the trailer here

AG FRENCH DIRECT

PARTICIPANT

SELECTED WORKS

DOCUMENTATIONS

TIME SENSITIVE INVESTIGATION

GAME DESIGN DOCUMENT (fr)

TIC-TAC TAC-TIC

GAME CONCEPT DOCUMENT (fr)

MAQAM

GAME CONCEPT DOCUMENT (fr)

SILENT FRAME

GAME CONCEPT DOCUMENT (fr)

JIAHO

GAME CONCEPT DOCUMENT (fr)

bolke

game concept document (fr)

dokkan battle

analysis (FR)

overwatch 2

analysis (FR)

fog of war

UX/UI THESIS (FR)

jarod 2022

portfolio 2022 (en)

keonevos@proton.me

Jarod Bouillo

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