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TIME SENSITIVE INVESTIGATION

WHY

SCHOOL PROJECT

TYPE

VIDEO GAME - ESCAPE GAME

ROLE

GAME DESIGNER - GAME PROGRAMMER - PROJECT MANAGER

G-UI, a police robot capable of traveling back in time, is dispatched to a mysterious crime scene where Mega Corporations and enigmatic chips intertwine.

Explore an apartment using your mouse to move and pressing the space bar to go back in time.

A notebook is at your disposal to record all the clues and other important information!

MY ROLE IN THIS PROJECT

  • Design and implementation in Blueprints of in-game puzzles
  • Design and implementation of puzzle-based progression systems
  • Design of the Game UI in Figma and implementing it in-game using the UMG
  • Approval of the Artistic Direction
  • Management and coordination among game designers, game artists, and technical artists
  • Conducting Playtests

OUR PRODUCTION FLOW

Time Sensitive Investigation is a second-year project developed over a two-month production period using Unreal Engine 5. Teams were randomly assigned, with each group receiving a specific theme: Cartoon, Escape Game, or Top-Down.

Given the limited time and our level of expertise with Unreal Engine at the time, we quickly focused on producing the Game Design Document and moved to implementing the core systems in the engine.

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We also conducted multiple playtesting sessions to ensure the overall quality and flow of the game.

One of our main challenges was designing a crime scene that could be explored across two different timelines: the past and the present.

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These two timelines are interconnected and interact with each other, with clues and puzzles distributed across both.

keonevos@proton.me

Jarod Bouillo

This website and his content was entirely hand crafted by Jarod Bouillo on Figma Site - No GenAI Involved